I thinked renewal my avater (maybe mesh model).
I use the mesh model and skeleton, download from Offical WIKI.
Female and male models have some issues.
So, I used Angel.
That angel mesh model has wings and a tail, but I will fix it later, so don't worry about it.
it is in collada (.dae) format, import it into Blender and modify it.
Imported into Blender, change the settings for SL and output again in collada (.dae) format.
I took in the Angel model (body only) for the time being.
The head remains the old avatar. My avatar rarely takes off her glasses, so it's a rare SS :P
The mesh model follows the animation, looking like no bad.
The rigging (bone weights) seems fine.
BoM(Bakes on Mesh) model seems to be trendy, so I tried to accommodate it.
I feel like I've done something similar in the past :3
UV has changed from the old days.
The feet do not support Bake, it seems that a texture must be drawn here for the model.
What I want to make is a older man model, but it seems that I will be processing with this model for the time being in to get used to. (´・ω・`)